A downloadable game for Windows

Flow, by Ian Albuquerque

An experimental interactive experience.
About... Sadness and Hope.
About... Emptiness and Pressure.
About... Fulfillment and Disappointment.
About... Contemplation and being Overwhelmed.

I made this game in 48 hours for "The Very First Extra Credits Game Design Jam!" and my goal was to produce a game as polished as possible.
In the week prior to the Game Jam I had a very tough week, so I decided that I wanted a game that expressed that feeling I was experiencing.

Credits and Resources

This game was made solo, including game design, modeling and UI.
However, there are still some assets and tools that were used for this jam:


  • Erik Satie - Trois Gymnopedies
  • Chopin - Nocturne op.9 No.2
  • Camille Saint-Saens - Danse Macabre
  • Air - Johann Sebastian Bach


  • Allura-Regular

Terrain and Textures:

  • Gaia (available on Unity's Asset Store)

Game Engine:

  • Unity 2018.2

Special Thanks to:

RPG - Rio PUC Games

Even though I made this game on my own, I am part of this academic group for studying and making games named "RPG - Rio PUC Games". They helped giving me feedback and a lot of support for this Jam!
We are all undergrad students of PUC-Rio, a university in Rio de Janeiro, Brazil!

Release date Aug 20, 2018
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorIan Mandarini
Made withUnity
Tagsartgame, brazil, Experimental, extra-credits-jam, rio-de-janeiro, Short
Average sessionA few minutes
AccessibilitySubtitles, Interactive tutorial, One button


flow-by-ian_albuquerque-ecjam-1.0.0.zip 74 MB

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