Flow, by Ian Albuquerque
A downloadable game for Windows
Flow, by Ian Albuquerque
An experimental interactive experience.
About... Sadness and Hope.
About... Emptiness and Pressure.
About... Fulfillment and Disappointment.
About... Contemplation and being Overwhelmed.
I made this game in 48 hours for "The Very First Extra Credits Game Design Jam!" and my goal was to produce a game as polished as possible.
In the week prior to the Game Jam I had a very tough week, so I decided that I wanted a game that expressed that feeling I was experiencing.
Credits and Resources
This game was made solo, including game design, modeling and UI.
However, there are still some assets and tools that were used for this jam:
Music:
- Erik Satie - Trois Gymnopedies
- Chopin - Nocturne op.9 No.2
- Camille Saint-Saens - Danse Macabre
- Air - Johann Sebastian Bach
Fonts:
- Allura-Regular
Terrain and Textures:
- Gaia (available on Unity's Asset Store)
Game Engine:
- Unity 2018.2
Special Thanks to:
RPG - Rio PUC Games
Even though I made this game on my own, I am part of this academic group for studying and making games named "RPG - Rio PUC Games". They helped giving me feedback and a lot of support for this Jam!
We are all undergrad students of PUC-Rio, a university in Rio de Janeiro, Brazil!
Status | Released |
Platforms | Windows |
Release date | Aug 20, 2018 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Ian Mandarini |
Made with | Unity |
Tags | artgame, brazil, Experimental, extra-credits-jam, rio-de-janeiro, Short |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles, Interactive tutorial, One button |
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